Larian Studios Details Its Application of Generative AI for Upcoming Divinity

The developer behind hit titles like Baldur's Gate 3 and Divinity: Original Sin just unveiled its new project, generating significant hype within the industry. However, recent comments from the studio's co-founder have introduced a new dimension to the discussion, addressing the developer's philosophy toward machine learning.

Augmenting Workflows, Not Cutting Jobs

In a recent statement, Larian's director detailed that the company is employing generative AI for particular supporting functions. These include developing presentation materials, generating early-stage visual ideas, and creating placeholder dialogue.

Importantly, Vincke stressed that the final content in the game will be created entirely by human artists. "We are developing everything in-house," he said.

We are actively growing our roster of writers and are currently forming narrative groups.

Given that concept art is being specifically mentioned — we right now have over twenty artistic staff and have positions available for additional creatives.

Each initiative we do is supplementary and focused on having people spend additional energy on actual creation.

Every AI system implemented properly is supplementary to a creative team routine, not a replacement for their talent.

Addressing Concerns and Clarifying the Vision

The admission of using AI originally provoked unease among some the player base. In response, Vincke offered more detail on online platforms.

"At Larian, we employ AI tools to explore references, in the same way we use search engines and physical media," he stated. "During the initial planning process we use it as a simple sketch for composition which we then substitute with authentic illustrations."

He added, "We've hired talent for their unique talent, not for their willingness to follow what a algorithm proposes."

Key Areas of AI Integration

Vincke had previously detailed the company's targeted method to this technology, defining its use into primary functions:

  • Handling Monotonous Jobs: This includes refining animations, dialogue cleanup, and pipeline-specific tasks like adjusting assets for various species.
  • Fast-Tracked Experimentation: Using tools to rapidly prototype simple models of scenarios to validate concepts ahead of complete implementation.
  • Experimental Frontiers: Investigating how machine learning could one day enhance emergent reactivity, especially in creating dynamic reactions in a detailed game universe.

He specifically affirmed that key artistic domains — like music composition — are are in no way departments where the company is replacing creative involvement. Conversely, Larian is recruiting more in these very fields.

"We are neither releasing a game with machine-made assets, nor planning on cutting creatives to substitute them with artificial intelligence," Vincke summarized.

James Fisher
James Fisher

A data scientist and tech writer passionate about demystifying AI and emerging technologies through accessible, in-depth content.